Wes Plays
  • Wes Plays
  • Blogs
  • Portfolio
  • Contact Me
  • Wes Plays
  • Blogs
  • Portfolio
  • Contact Me
Picture
Picture
Picture
Picture
Picture

Dark Souls III : All your friends are dead...

4/23/2016

0 Comments

 
Picture
For the past two weeks I’ve been deeply into Dark Souls 3. I knew I was going to want to do a post about playing this game, but I’ve been really struggling about what I’d like to talk about. There’s so much that I find engaging, from the dynamic enemy animations to the atmospheric storytelling … there’s a lot to be applauded here. Yet what I can’t shake is how harrowing this experience has been. The Dark Souls franchise is known for it's intense experiences that leave players rattled… but Dark Souls 3 has felt different. In this blog post we’re going to talk a lot about lore (major spoilers ahead, but I do not talk about the Dark Souls 3 ending), relationships between Dark Souls 1 and 3, and I’m going to try to be discussing this all in a way that doesn’t alienate people who haven’t been keeping up with Dark Souls lore. I’m going to be making a lot of opinion statements and I may get some of the lore slightly wrong, so I apologize if I do!
​

In many ways Dark Souls has always been about the passing of time, and trying to hold onto a moment for too long. Nothing lasts forever and Dark Souls has been trying to teach us this for years, and while we’ve understood this conceptually… Dark Souls 3 is making us feel it. Nostalgia for Dark Souls 1 has made the experience of Dark Souls 3 much more poignant. While we’ve experienced dilapidated cities and environments in the past, it’s much more emotional revisiting a character or an area that you already have experienced… and see how it’s withered 
away and dying. Dark Souls 3 plays with these emotions in very purposeful ways, by first introducing you to characters that are alive and well. In the very beginning of the game we’re introduced to a blacksmith named Andre. Fans of the series will recognize this blacksmith as the same one from Dark Souls 1, which makes this a very fun moment for the players who recognize him. This immediately sets to the tone as being heavily connected to Dark Souls 1, and leaves the player feeling optimistic about who they might meet and where they might go. It’s purposeful and an interesting choice for the developers to start with. As you complete the second boss of the game, Bat Demons appear to whisk you away into the next area. Those who are familiar with Dark Souls 1 will recognize these guys and this very similar sequence from the first game where these Demons carry you to, the most iconic location in the Dark Souls franchise, Anor Londo. The beginning segments of the game are all about familiarity, hope, and excitement for what comes next. As a fan of the franchise, this really sets up the vibe of the game early on.
​
A bit deeper into the game, I found a creature kind of roaming a ruined area. At first glance he seemed to be some sort of mini-boss, and so I went ahead and engaged him. He’s a very odd looking creature, covered in ash or maybe starting to look like a tree (like many of the creatures in the area)... yet as I started to fight him, he began to feel familiar. The way he moved, and the way he was shaped… felt exactly like a type of demon from Dark Souls 1. In Dark Souls 1, the first boss you face is a large creature named the Asylum Demon, who is a rotund demon with little wings and a massive hammer. If you 
revisit the area of the Asylum Demon in Dark Souls 1, you fall through the floor and face his larger brother called the “Stray Demon.” Now as I’m fighting this… withering demon in Dark Souls 3 and realizing how familiar he is… I start to really feel bad for him. Kind of like reconnecting with an old friend and realizing he’s in really rough shape. Upon defeating him, my concerns were validated as you’re granted the “Soul of the Stray Demon.”
Moving ahead, we end up in a place called Smouldering Lake that feels very similar to a location in Dark Souls 1 called the Demon Ruins or Lost Izalith. Izalith is notable from a lore perspective because it’s essentially the birthplace of Demons in the Dark Souls 1 universe. It’s a location filled with lava, old ruins, and is basically a large cave type area. In this area, the player soon finds that the side passageways are full of dead Demons from Dark Souls 1. Stacked in piles, or just sprawling out on the floor are different demon forms that were previously enemies. Seeing this kind of mass slaughter 
really felt off putting… which is odd considering I killed a ton of those creatures in Dark Souls 1. Yet finding them now, as just laying dead on the floor or piled up… I was sad to see them all gone. The extinction of the demons and demons who did survive are now just a hollow shell, left me wistful for an earlier time. Ostensibly the demons were never my friends, yet it still felt like I had lost some. Upon further entering the area you find another familiar enemy from Dark Souls 1 called the Demonic Statue, which is this statue that rolls around and breaths fire. In the first game I hated this enemy, but finding him alive in Dark Souls 3 I was elated. Literally yelling out “Yay you’re 
Picture
here!” after discovering him. An odd silver lining to have in such a grim scenario. In the same area the player will also find an old corpse of what appears to be a spider, but after taking a closer look is most likely Quelaan, a character from Dark Souls 1 that is half spider half woman. In Dark Souls 1 you find her half sunken into a wall, blind but you can talk to her. 
Picture
From a lore perspective she's one of the Witches of Izalith, responsible for the “Chaos Flame” which give birth to all Demons, and was transformed by the flame as well. While it could be Quelaag, her sister that the player defeats in Dark Souls 1, I prefer to think it’s Quelaan who may have wandered away looking for Quelaag after her death… and died here among the demons. Finding her corpse is another relic of a past era, a reminder to the player that this world has changed and moved forward… for better or worse. The last thing worth mentioning is the boss of this area, the “Old Demon King.” He’s just as withered down as you might expect, much in the same manner as the Stray Demon, and his area is surrounded by burning piles of dead demons… the Old Demon King is alone and one of the last of his kind...

  
Later in the game we find ourselves in “Irithyll of the Boreal Valley”, which is this beautiful city draped with a snowy night sky and aurora borealis above. In order to enter the city you have to have a special doll in your possession (this is important to note and I’ll discuss why later). Entering the area you begin to notice that much of the architecture is familiar. If you played Dark Souls 1, you’ll recognize the environment looks a lot like Anor Londo. (Remember how I mentioned the Bat Demons before, and how they brought the player to a place called Anor Londo?) Anor Londo in Dark Souls 1 is the City of the Gods and throne to Great Lord Gwyn (the final boss of Dark Souls 1). First experiencing Anor Londo, the city is bathed in sunlight and is protected by Silver Knights. Anor Londo is where you fight Ornstein and Smough, one of the most iconic boss fights from Dark Souls 1. Deep inside you’ll find a giant woman named Gwynevere, who you can interact with. She’s the daughter of Lord Gwyn and the 
Picture
Princess of Sunlight. In Dark Souls 1 if you attack Gwynevere it’s revealed that she’s an illusion created by her brother Gwyndolin, when the illusion is broken the Sunlight vanishes and plunges the city into a dark night. Gwyndolin is the youngest son of Lord Gwyn, has an affinity for the Moon, and remains as the only god in Anor Londo to protect his father’s honorary tomb. If the illusion is not broken, Gwyndolin remains in hiding as an optional boss to this area (I’ve never broken the illusion and fought this character). ​​
​
Going back to Irithyll, as you descend into this area you begin to find more references to Anor Londo. There’s a room that’s not only guarded by Silver Knights but also has pictures on the wall depicting Gwynevere and other imagery from Anor Londo. As you ascend Irithyll you begin fighting more Silver Knights on roof tops, which is a familiar nod to the same setting in Dark Souls 1 where you have to climb rooftops in Anor Londo while avoiding arrows from Silver Knights. In one 
of the rooms, you find a corpse of a dead giant. Fans will notice it’s the Giant Blacksmith from Dark Souls 1, and was another friend of the player…Afterwards there is a wall with giant statues depicting Gwyn and Gwynevere, behind them you’re able to find an empty chamber that is the honorary tomb of Gwyn (that Gwyndolin is meant to be protecting) and no sign of Gwyndolin. If the player doesn’t already realize it, it’s soon confirmed that you are in fact in Anor Londo upon exiting a familiar elevator and large
on screen text announcing the name of the area. It’s important to note that in the context of Dark Souls 3 we know that we’re in pursuit of a boss named Aldrich, who has been known for consuming kings… ​essentially eating his way to the top but at this point that’s all the player knows. From here the player moves forward into the same area that’s before the Ornstein and Smough boss fight from Dark Souls 1, ​and as you move into the same room you fought them in… you 
finally see Aldrich. Aldrich is a twisting mass of a black tar like substance, and pieces of what I assume are beings that he’s consumed… namely the top half of him you see the torso of Gwyndolin. While partly consumed, Aldrich is using Gwyndolin as a puppet to attack you with. As his health bar appears, his given name is now Aldrich Devourer of the Gods. You now know why you’ve pursued Aldrich here, he came here to find and consume any gods that he could in the City of the Gods. I found this to be really disheartening as I had left Gwyndolin to his own devices in my previous playthroughs… only to find that he had a worse fate in store for him. While fighting Aldrich, he definitely looks like he also has pieces of Nito (another Boss from Dark Souls 1) but there’s nothing to confirm that he’s consumed him as well. Upon defeating him and gathering his cinders, this item description reads : 
“Aldrich became a lord by devouring men, but was disillusioned with his throne, and so took to devouring gods instead.”
​
There’s another item reveals more of the chaos that Adlrich has wrought, which reads : “Aldrich dreamed as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding.” Deciphering this we can understand the God of the Darkmoon to be Gwyndolin that’s being consumed, and we can infer that the young, pale 
girl in hiding, is a character named Priscilla. In Dark Souls 1 Priscilla is a character hiding in a place called the “Painted World of Ariamis.” In terms of lore, she was cast away there in fear of how powerful she is. In order to access this area in Dark Souls 1, you need to find her doll and approach a painting that is a magical barrier between Anor Londo and her realm. Upon finding her in Dark Souls 1 you can opt not to fight her and peacefully exit the area (something I chose to do). It’s pretty safe to say that Aldrich
Picture
found Priscilla, the same magic seemed to have been used to block access to Irithyll, and the player is required to find a doll to access the area. Just like Gwyndolin, Priscilla had been left to be and yet found a horrific end. ​​​
​

Picture
It’s not like Anor Londo was in a great state when we saw it last, but there was still something majestic about it… Finding it defiled in Dark Souls 3, I found myself practically mourning the loss of innocence. Discovering the empty room where the illusion of Gwynevere is meant to be, the city fallen to darkness and cold, and knowing that any vestiges of Gwyn are now truly gone. It’s like returning to your childhood home and finding the tree that held your tree-house has died, and pieces of it is are now just molding and crumbling away. You want to play in that tree-house, and while it’s still physically there, it’s really not your tree-house anymore. In Dark Souls 1, the major theme was about how Gwyn and others saw the end of their era approaching and their attempts at unnaturally prolonging it. Nothing is meant to last forever and yet we can’t help but want it to… it’s such a human emotion and yet we’re seeing it play out in game form. Playing Dark Souls 1 it was very easy to be like “No we need to end the era of Gwyn!” Yet this question has become more difficult. I think it’s cannon to say that the era was prolonged unnaturally at the end of Dark Souls 1 and in Dark Souls 3 we’re seeing the result of that.  We’re seeing a world we love, be on life support for too long. It’s such a harsh reality and analogy to make… but this is where Fromsoftware have brought us. I will say that there have been certain “other discoveries” made that’s after Aldrich that pushes the player deeper into questioning this era… and if it’s really right to keep the flame going. Dark Souls guides us through this complicated arc of emotions where we struggle with nostalgia and I think places us in a very similar scenario as Gwyn. Where we feel for this world and in many ways want to keep it going, even when we shouldn’t. Everything fades in time, and we can’t always cling to the past. Dark Souls is teaching us to let go… and telling us to get out of that tree-house, the tree died years ago.

I’d be lying if I said my thesis wasn’t deeply inspired by this article, which relates Dark Souls with dementia (would really recommend a read).
0 Comments



Leave a Reply.

    Author

    I make games, I play games... and sometimes I have some thoughts about that. 

    View my profile on LinkedIn

    Archives

    June 2020
    April 2020
    August 2019
    July 2019
    April 2019
    December 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    October 2017
    September 2017
    August 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016

    RSS Feed

Proudly powered by Weebly