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  • Contact Me
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How to build community with employees while working from home

10 Take aways from intern to VP

Virtual work spaces

Art Applications Do's and Don'ts

Artist Job Applications

Gamification Done Right: Lessons from Outside the Gaming World

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Gamifying Mental Health
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The Evolution of Morality Systems in Games
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Gamification for the Greater Good

How Gamified Learning is changing the landscape of Cyber Training

Player Defined Goals

Gamifying your play experiences

Rouguelike?! : An attempt at finding a definition

Morality in the Darkzone

Depression, dementia, and Darksouls
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Lean Art Teams, Big Impact

Art Direction in Games


Seeing Through Walls

How much content is too much?

Visual Affordance

Quantifying Art

Visual Priority

Heuristics for usability

Implied Knowledge

Emotional Investment
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Shooter HUD analysis

From Grinding to Flow

Social engineering in games


Little Nightmares – Limbolike

A familiar crisis

Photo Mode : The history of Photo Mode in gaming

Tattoos in Gaming

Survival Games : Competitive Analysis and Review

Survival Games 2 : Revisiting the genre


Spaghetti level design

Dishonored vs Deus Ex level design

Side Scrollers : A competitive Analysis

Video Game Dialogue

The Division Usability Review
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From Visual Research to Viral Launch

Digital Fatigue in Live Service Games

Dark Souls 3 : All your friends are dead

Orwell Review and Analysis

2016’s Top Innovative Games

The GO Games

NMS : Atlas Rises

Moments of Horror

2017 Hidden Gems

PUBG 1.0 hud updates

Orwell : Ignorance is strength

PUBG Mobile HUD

#wargames

Jurrassic World Evolution

2018 Hidden Gems

Sekiro Challenge vs Difficulty
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