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How to build community with employees while working from home
10 Take aways from intern to VP
Virtual work spaces
Art Applications Do's and Don'ts
Artist Job Applications
Gamification Done Right: Lessons from Outside the Gaming World
Gamifying Mental Health
The Evolution of Morality Systems in Games
Gamification for the Greater Good
How Gamified Learning is changing the landscape of Cyber Training
Player Defined Goals
Gamifying your play experiences
Rouguelike?! : An attempt at finding a definition
Morality in the Darkzone
Depression, dementia, and Darksouls
Lean Art Teams, Big Impact
Art Direction in Games
Seeing Through Walls
How much content is too much?
Visual Affordance
Quantifying Art
Visual Priority
Heuristics for usability
Implied Knowledge
Emotional Investment
Shooter HUD analysis
Social engineering in games
Little Nightmares – Limbolike
A familiar crisis
Photo Mode : The history of Photo Mode in gaming
Tattoos in Gaming
Survival Games : Competitive Analysis and Review
Survival Games 2 : Revisiting the genre
Spaghetti level design
Dishonored vs Deus Ex level design
Side Scrollers : A competitive Analysis
Video Game Dialogue
The Division Usability Review
Digital Fatigue in Live Service Games
Dark Souls 3 : All your friends are dead
Orwell Review and Analysis
2016’s Top Innovative Games
The GO Games
NMS : Atlas Rises
Moments of Horror
2017 Hidden Gems
PUBG 1.0 hud updates
Orwell : Ignorance is strength
PUBG Mobile HUD
#wargames
Jurrassic World Evolution
2018 Hidden Gems
Sekiro Challenge vs Difficulty